Bromo Dumont
I’m a 3D Game Artist with experience creating assets for digital games, focusing on both individual and procedural modeling. I also work across other areas such as material development, lighting, and rendering.
I'm comfortable adapting to different production needs and always aim to keep things technically efficient without losing sight of the artistic vision.
I'm comfortable adapting to different production needs and always aim to keep things technically efficient without losing sight of the artistic vision.
Main Skills:
3D Modeling and Material
(Individual and Procedural)
Softwares:
Substance (Painter/Designer)
Blender
Houdini
Unreal Engine
Davinci Resolve
Languages:
Portuguese (Native)
English (Professional Working Proficiency)